IT IS NEVER GAME OVER, JUST AN EXCUSE TO START AGAIN
BLUDSTAR is a versatile tech project repository specializing in red teaming and diverse software development, delivering solutions for commercial, private, client, and open source projects.
Innovation,Ethics, Efficiency
What is BLUDSTAR and it´s Values
Our Mission
We focus on innovative software development to empower clients with reliable, cutting-withered yet proven technology tailored to various needs and environments with new innovative techniques and solutions.
Led by one man , I am proud to live in the era of Cyberspace with all it´s advantages, and invite all and wish to help out our Local,Digital and Global environments and it´s inhabitants to aggregately make a positive impact.


The Future is Here...
"We Do the Impossible, Dream the Better Tomorrow, and Make it So!"
Time to "sudo pacman -P" our World-Digitally, Locally and Globally.








PYRAMOD is a Linux gaming mod that was originally meant as its standaline new tool, but is now a port of Nexus Modding Vortex tool for Windows. It is currently ported and is open to being tested and fixed.
STATUS-Low priorty maintenance development
A protocol for Universal Basic Income for cryptocurrencies and tokens to use. It is finished and allowed to be used by other projects.
STATUS-Finished.
WizNet is a project meant to allow the creation & customisation of Internets on top or indpeent of clearnet.
It has been revisionsed as a set of privacy and cusomistion tools that will allow us to
once again make the Internet the Wild West , and damn those who wish to make Cyberspace thier dominon
STATUS-Completed-(See below)
BitChat-Linux is my attempt of making Jack Dorsey´s inovative and revolutionray BitChat app and to port it to Debian based systems. It is not curretnly worked on, althugh anyone can work on it freely.
If it were to be restarted, ideally it would be for the Big 3 Linux distros RedHat,Debian and Arch.
STATUS-Unfinished prototype
VideoGame Development
JUDGE was my first ever video game I made, and despite it´s primitive as heck nature, gameplay, design, etc I am still extremly proud of the writing and effort behind a game during my then near zero tech skills, and how far I have come since then. It uses a old text game engine, and I may port it, eventually, or remake it.
STATUS-Finished.
HIKIKOMORISAKE-My recent second game that was vapour nothing in my head, I kept on trying to make it, due to its subject matter. It was playable on a website, and now has its source code free avablible.
STATUS-Fiished






Blockmole- Extention for Chrome and Brave that allows one to copy a YouTube channel ID, and make the extention block that channel and all their videos like a blocklist.
https://chromewebstore.google.com/detail/blockmole/bocmkhmpccmcpinimbjhblkomdgkodji?hl=es
Source code avalible at repo.
Status-Finished
Digital rEvolution
ALTERNATIVE NETWORKS
I2P — https://i2p.net/ (Most noteworthy in this list)
NetBird — https://netbird.io/
GitHub: https://github.com/netbirdio/netbird
BROWSING / PRIVACY
Tor Browser — https://www.torproject.org/download/
Brave — https://brave.com/download/
LibreWolf — https://librewolf.net/installation/
uBlock Origin — https://github.com/gorhill/uBlock
SEARCH ENGINES / INFORMATION
SearXNG — https://searxng.org/
GitHub: https://github.com/searxng/searxngFreshRSS — https://freshrss.org/
GitHub: https://github.com/FreshRSS/FreshRSS
SOCIAL MEDIA CONTROL
YouTube
RYS — Remove YouTube Suggestions — https://github.com/lawrencehook/remove-youtube-suggestions
Firefox version: https://addons.mozilla.org/en-US/firefox/addon/remove-youtube-s-suggestions/
FreeTube- https://freetubeapp.io/
Fediverse
https://joinfediverse.wiki/Main_Page
https://mastodon.social/explore
Odysee
LOCAL LLM
Ollama — https://ollama.com/download
GitHub: https://github.com/ollama/ollama
COMMUNICATION
TeamSpeak — https://www.teamspeak.com/en/downloads/
SimpleX Chat — https://simplex.chat/downloads/
SimpleX GitHub: https://github.com/simplex-chat/simplex-chat
Proton Mail — https://proton.me/mail
SELF-HOSTING
Docker Engine — https://docs.docker.com/engine/install/
Dockge — https://github.com/louislam/dockge
FILES
Syncthing — https://syncthing.net/
Downloads: https://syncthing.net/downloads/
NETWORK CONTROL
AdGuard Home — https://adguard.com/en/adguard-home/overview.html
It's open source and designed for network-wide DNS-level ad and tracker blocking.
PASSWORDS / IDENTITY
Vaultwarden — https://github.com/dani-garcia/vaultwarden
Vaultwarden is the lightweight, self-hosted Bitwarden-compatible server in the stack.
REMOTE ACCESS
RustDesk — https://rustdesk.com/
ID Vertifcaton-https://github.com/helloyanis/age-verification-bypass
PIRACY
Qbittreont-https://www.qbittorrent.org/
Master Pirate Link-https://www.reddit.com/r/Piracy/wiki/megathread/
PEER-TO-PEER MONEY / MARKETPLACE / EXCHANGE
Bitcoin (BTC) — peer-to-peer digital money
https://bitcoin.org/Monero (XMR) — private peer-to-peer digital cash
https://www.getmonero.org/Particl Marketplace — decentralized peer-to-peer marketplace for buying and selling goods. This is the closest fit to the “peer-to-peer eBay” hole in your list.
Bisq — decentralized peer-to-peer Bitcoin exchange; lets people buy and sell BTC for national currencies or other cryptocurrencies without registration.
RoboSats — simpler peer-to-peer Bitcoin exchange using Tor and Lightning; especially relevant to the normie-friendly angle.
Haveno — decentralized P2P exchange focused on Monero, but also designed for trading against BTC and other assets; communications run through Tor.
VPN and Anonmity
https://netbird.io/
https://www.privateinternetaccess.com/
https://headscale.net/
https://www.zerotier.com/
https://github.com/slackhq/nebula
https://github.com/tonarino/innernet


WizNet ToolSet
N
NOTES FOR A TRULY FREE INTERNET
1. No Internet 2.0
A parallel system that cuts itself off from the wider web would become a digital enclave, not a genuine alternative. It would have little content, no access to existing email systems, limited communication with the outside world, and no practical purpose beyond ideological purity.
The objective should be interoperability without submission.
People should retain full access to the existing internet while also being able to move through systems that are more private, decentralised, encrypted, and resistant to control.
Such a system should deliberately support I2P-like private instances and other spaces built around privacy, autonomy, encryption, and community governance. Different groups should be able to create their own networks, establish their own rules, and interact with the wider internet on their own terms.
The internet should consist of countless websites, forums, communities, personal pages, archives, and specialised spaces—not eight or ten enormous social-media companies through which nearly all online culture is filtered.
The web was more diverse when people visited places instead of endlessly scrolling through feeds. A healthier internet would restore that sense of movement, curiosity, discovery, and ownership.
2. Bye ISPs
Paying for infrastructure and internet services is not inherently objectionable. Physical infrastructure will always be necessary in some form.
What is objectionable is dependence on a small number of internet service providers that can monitor, throttle, filter, restrict, disconnect, or act as convenient proxies for government control.
Satellite networks, community-owned fibre, local mesh systems, peer-to-peer routing, and other decentralised technologies could reduce dependence on any single provider.
The goal is not an internet without infrastructure. It is an internet without unavoidable gatekeepers.
No company or government should be able to silence a person or community merely by controlling the only available route to the network.
Governments should therefore deregulate, decentralise, and actively assist the development of alternative infrastructure. If they refuse, communities will build these systems without them.
3. Provide specialised, user-controlled tools
Tools such as WizNet—and other hypothetical systems—should promote minimalism rather than attention-grabbing design, meaningful choice rather than passive consumption, and genuine user control rather than behavioural manipulation.
So customisiblit beyond the internet and networks, into the browser level should me normalised.
Being anon, sharing or even divulging information of one''s real lie should be seen as tradeoffs.
Private sites can already use several methods to identify likely bots and perform age assurance without compelling users to provide telephone numbers. No method is perfect, but mandatory phone verification is neither the only option nor necessarily the most privacy-preserving one.
People should be able to customise the frontend algorithms that organise what they see. They should be able to choose chronological feeds, community-curated feeds, local recommendation systems, or no algorithmic ranking at all.
These systems should not be hidden mechanisms imposed by platforms whose primary objective is to maximise engagement, advertising revenue, or time spent scrolling.
Algorithms should guide people towards fun, authenticity, things they genuinely enjoy, and things worth discovering.
They should not push people towards compulsive consumption, manufactured outrage, endless arguments, predictable hostility, and addiction disguised as participation.
The interface should serve the user. The user should not serve the interface.
4. Treat the decay of the mass internet as an opportunity
The dead-internet reality, LLM slop, automated content farms, engagement bait, synthetic consensus, obvious rage-bait, growing distrust, and repetitive antagonistic interactions are not merely signs of decline.
They are also an opportunity for smaller, close-knit communities to emerge.
As the mass internet becomes more synthetic, manipulative, repetitive, and hostile, people may begin to value spaces that feel human again.
Smaller communities can offer trust, memory, shared context, accountability, genuine participation, and lasting relationships in ways that enormous platforms rarely can.
The decline of mass platforms does not have to mean the death of the internet. It may instead create the conditions for a more fragmented, intimate, diverse, and genuinely social web.
The future of the internet may not belong to the largest platform. It may belong to thousands of smaller places that people deliberately choose to inhabit.
5. Destroy the Incentives
The economic incentives behind mass surveillance must be dismantled.
The commercial collection, sale, transfer, sharing, and exploitation of personal data should be prohibited or severely restricted. Existing stockpiles should be deleted wherever technically possible.
Information deliberately made public can inevitably be copied, leaked, or misused. What is not inevitable is an entire industry built to observe people continuously, construct behavioural profiles, manipulate their choices, and feed advertisers, intelligence agencies, analytics companies, automated decision-making systems, and large language models.
The problem is not merely that personal data can be abused. The business model depends upon that abuse becoming routine, invisible, and profitable.
Consent banners, privacy policies, opt-out pages, and promises of “responsible use” cannot repair an industry founded upon indiscriminate collection. Such surveillance should be illegal, widely condemned, and recognised as deeply abusive, suspicious, and tyrannical behaviour.
Recent attempts to expand surveillance have not arisen from an organic public demand. They have been driven by lobbyists, institutional opportunists, and overlapping interests capable of manufacturing political momentum while concealing the consequences. In one fell swoop, similar forces threaten privacy across the UK, the United States, and the European Union.
The collection must be minimised. The trading must end. Existing stockpiles must be destroyed.
Until the incentive to monitor everyone is removed, surveillance will continue to return under new names, new interfaces, and new promises of convenience.
quietList
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Innovative and versatile Technology development for Freelance,commercial,clients, private, and open source projects.